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"RPG OF THE
YEAR!!"
- Glide Underground
Nominated for
RPG of the Year
-GameIndustryNews
"4/5 STARS"
-NextGeneration
"86%"
-PC Gamer
"HIT!"
-Daily Radar
"8/10"
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| TEAM BIOS
Cathi Court
(President/Executive Producer)
As the leader of
the Septerra Core team, Cathi was instrumental in the founding of Valkyrie Studios.
Her previous product, MTV's Beavis & Butt-head in Virtual Stupidity, sold over
150,000 units in the US market alone. (PC/Win95 only) Working very closely with MTV and
show creator Mike Judge, the game was delivered in just 13 months - under budget, and
within four days of a Gold Master date set well over a year in advance. Joining the game
industry after over fifteen years in advertising/film production, her previous work
experience includes the following:
Creative Director - VideOcart,
Inc.(91-93) - In-store, on-shopping-cart digital merchandising systems.
Clients/Retailers included: Ocean Spray, Hersheys, Pepsi/WalMart, Toys R Us,
Vons, Dominicks
Executive Producer - Grant/Jacoby, Inc.
Advertising (87-91)
Clients included: Ameritech Mobile, S.C. Johnson & Sons, Stokely USA and Culligan
International
Production Business Manager - J. Walter
Thompson USA (81-86)
Clients included: Miller Brewing Co., Oscar Mayer & Co., Pepsi International, Kraft
General Foods
Her strengths: Project and staff
management and motivation (read: Care and Feeding of a Project and Development Team), and
complete management of all production and business details.
Brian Babendererde
(VP of Game Development)
Mr. Babendererde is the visionary behind
the creation of Septerra Core. As the lead game designer, his broad range of skills
includes script writing, illustration, character design, as well as programming game
logic. Known in the industry as B-Man, Brian entered the development business in 1990 as
an artist at a small company known as ICOM Simulations. When Viacom acquired ICOM in 1993,
Brian went on to become one of the company's most successful and published game designers.
Among many other titles, he was Co-Designer/Lead Artist on MTV's Beavis & Butt-head
in Virtual Stupidity, which won PC Gamer's Best Adventure Game of the Year award for
1995, and has been ranked twice among their top twenty-five Best Games Ever.
Other titles in various roles from Artist
to Designer include: Nickelodeon's Rocko's Modern Life: Spunky's Dangerous Day, Road
Runner's Death Valley Rally, Daffy Duck-The Marvin Missions (SNES), Phantom 2040
(SNES & Genesis), Yo Bro and Camp California (For TurboGrafx-16 &
CD, respectively)
Alisa Kober
(VP of Art Production)
Art production coordinator by day,
animator by night, Alisa brought her exceptional organizational and product management
skills to Valkyrie, ensuring the quality and timeliness of all Septerra Core art
milestone deliverables. As lead animator, she was also part of the team responsible for
Viacoms award winning MTV's Beavis & Butt-head in Virtual Stupidity. In
addition to management and artistic contributions she is also an accomplished designer of
development tools, enabling artists to work more efficiently and removing unnecessary
steps typically needed to translate graphical data into programmer usable formats. Her
proprietary animation tool (RAT), which was programmed by Jim Weisz, was used
extensively in the creation of Septerra.
Other published titles include: Nickelodeon
titles Rocko's Modern Life: Spunky's Dangerous Day and GUTS (SNES), MTV's
Beavis & Butt-head: Little Thingies (Win 95)
Jim
Weisz
(VP of Programming)
As a lead programmer on Septerra
Core, Jim put his considerable experience to work not only to ensure the realization
of the overall design but to expand the engines capabilities by adding features
never before seen in a 2-D game engine. Many reviewers have been amazed that Septerra
requires no 3D acceleration card, believing the game to be truly 3D due to the use of
detailed depth masking, alpha translucency, a robust particle system, support for multiple
colored light sources, and real-time shadow casting and deformation. An industry veteran
of some 19 years, Jim Weisz came to Valkyrie from Midway Games, Inc., where he was Manager
of the Consumer Porting group, the division responsible for conversion of hit arcade
titles to PlayStation and N64 formats including the 1998 N64 Sports Game of the
Year, NFL Blitz. Prior to joining Midway, Jim had worked closely with several
members of the team at Viacom on various projects, including Nickelodeons award
winning Are You Afraid of the Dark? The Tale of Orpheos Curse.
Prior companies include: Viacom New Media
(94-97), VideOcart, Inc. (91-93), Incredible Technologies, Inc.
(88-91), Digital Mechanics, Inc. (84-88)
Previous titles include: MTV's Beavis
& Butt-head in Virtual Stupidity, Nickelodeon's Are you Afraid of the Dark?
(PC-CD-ROM), DuckTales and The Three Stooges (MS-DOS), Balance of Power and
Balance of Power-The 1990 Edition (MS-Windows), Q*Bert (Arcade), Cross Clues
(Apple II)
Additional Valkyrie
Studios Staff
With a combined total of
over thirty published titles, Valkyrie has assembled a staff of game designers,
programmers, and artists familiar with real-time 3D, pre-rendered sprite based technology,
and tool design, for both console and PC game production. Only one member of
Valkyries art team has less than five years of game development experience. It would
be tough to find a more cohesive, talented, and dedicated group. Modelers, character
animators, and illustrators have a wealth of high-end, professional tools available to
them including Maya Complete by Alias/Wavefront, SoftImage, Photoshop, and a variety of
proprietary and other software packages.
The Valkyrie team also employs the skills
of two former Quality Assurance Testers, now fondly known as "TerraBuilders". On
Septerra, they were directly involved in the assembly of backgrounds for the game,
using their past testing experience to help assess potential technical and playability
issues, even as the background art for the game was being created. Today they are making
the move into other production positions such as assistant designer and 3D animator.
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